The world and its places
Terrain, connected areas, towns, buildings and the details that help a place feel like somewhere you can inhabit.
Development / Follow the journey
Hollow Concord is a sandbox MMORPG in active development. This is a look at the work taking shape, with room to experiment, test and refine.
In development · Not yet released
Current chapter
Not yet released. Not currently open for public play.
To be announced
A development overview, not a dated release roadmap.
01 / What is taking shape
The project brings together world systems, everyday life and encounters. These areas are being built and tested in the development project.
Terrain, connected areas, towns, buildings and the details that help a place feel like somewhere you can inhabit.
Land ownership, player construction, doors, storage and the practical reasons to return home between journeys.
Weapons, abilities, spells, combat feedback and arena encounters, with attention to timing, readability and balance.
Food, water, environmental conditions and the equipment choices that make a journey possible.
A 3D browser client, character equipment, movement, sound and interfaces that help the world make sense as you explore.
02 / How to read what you see
Building a persistent online world means making many systems work together. Features are being implemented, tested and revised as the project takes shape.
The gallery now includes captures from the development project, alongside the original concept art. Game client views, environment tests, replay captures and interface prototypes are labelled individually. Every development capture is work in progress; public access and final presentation will be announced separately.
The deeper world is best discovered through play. Development communication will leave room for that first encounter with the unknown.
Explore the development gallery
From the development project
Early captures, with their rough edges intact. Art and systems are still being refined.
All development captures
Player buildings, roads and a town seen from the development client. Architecture, materials and interface are still being refined.
September 2026 development archive

The real Ability Codex interface in a development test view. This is an interface prototype, not a live combat screenshot; displayed values are test data.
September 2026 development archive