Development / Follow the journey

A world worth
taking the time for.

Hollow Concord is a sandbox MMORPG in active development. This is a look at the work taking shape, with room to experiment, test and refine.

In development · Not yet released

Current chapter

In development.

Not yet released. Not currently open for public play.

PUBLIC RELEASE DATE

To be announced

A development overview, not a dated release roadmap.

01 / What is taking shape

Many parts.
One living world.

The project brings together world systems, everyday life and encounters. These areas are being built and tested in the development project.

01

The world and its places

Terrain, connected areas, towns, buildings and the details that help a place feel like somewhere you can inhabit.

In development
02

Homes and everyday life

Land ownership, player construction, doors, storage and the practical reasons to return home between journeys.

In development
03

Skills and encounters

Weapons, abilities, spells, combat feedback and arena encounters, with attention to timing, readability and balance.

In development
04

Survival and preparation

Food, water, environmental conditions and the equipment choices that make a journey possible.

In development
05

The experience of playing

A 3D browser client, character equipment, movement, sound and interfaces that help the world make sense as you explore.

In development

02 / How to read what you see

Still being
forged.

Building a persistent online world means making many systems work together. Features are being implemented, tested and revised as the project takes shape.

The gallery now includes captures from the development project, alongside the original concept art. Game client views, environment tests, replay captures and interface prototypes are labelled individually. Every development capture is work in progress; public access and final presentation will be announced separately.

The deeper world is best discovered through play. Development communication will leave room for that first encounter with the unknown.

Explore the development gallery
Original concept illustration for a persistent world
Foundations of a worldPlaceholder concept art

From the development project

A closer look
at the work.

Early captures, with their rough edges intact. Art and systems are still being refined.

All development captures

03 / Stay in the loop

The next chapter
starts here.

Check this site for future progress and access announcements. An official signup channel will be shared when available.

Read the essentials
Can I play it now?

The game has not been released and is not currently open for public play. Development captures and internal testing do not mean that public access is available.

When will it be released?

There is no confirmed public release date on this site. The project is being developed and tested; any future access announcements will be shared here when they are ready.

What platforms is it being developed for?

The project currently includes a 3D browser client for desktop play. Final supported browsers, hardware requirements and any additional platform plans have not been announced.

Will the game be free or paid?

A final pricing model has not been announced on this site. There is no purchase or preorder offer here.

How can I follow progress?

Visit the Development page for an overview of the work taking shape, and check this site for future announcements. Public access, release information and any official signup channel will be announced when available.