Gallery / The world in progress
From first ideas
to a living world.
Explore development captures from the game project alongside the concept art that sets its atmosphere. Select any image to see the full frame and its context.
In development · Not yet released
01 / September 2026 development archive
The game,
as it takes shape.
Early views of settlements, environments, combat presentation and the player interface.
These are development captures from the project. Some show the game client; others show environment tests, a replay viewer or an interface prototype, as labelled. Art, lighting, terrain, animations and interfaces are still being improved. Test views and displayed values are not final.

A settlement taking shape
Player buildings, roads and a town seen from the development client. Architecture, materials and interface are still being refined.
September 2026 development archive

The road beyond the trees
A development view of terrain, vegetation and a road stretching into the distance. Environment art and world presentation remain in progress.
September 2026 development archive

Reading an encounter
Two combatants in the arena replay viewer. Character presentation, animations and encounter spaces are being developed and tested.
September 2026 development archive

Finding your fighting style
The real Ability Codex interface in a development test view. This is an interface prototype, not a live combat screenshot; displayed values are test data.
September 2026 development archive

Along the shoreline
Water and shoreline rendering in the development environment. The terrain, lighting and water presentation are all work in progress.
September 2026 development archive

A battleground in the making
Early terrain and scenery from a battleground development test. Layout, lighting and environmental detail are still being improved.
September 2026 development archive
02 / Concept art
The atmosphere
we are imagining.
The original illustrations remain part of the collection: mood, symbols and possibilities.
Every image in this section is placeholder concept art, not an in-game screenshot. These illustrations communicate atmosphere and are not promises of final game graphics.

The Long Horizon
A lone traveller, an unfamiliar skyline, and a world extending beyond sight.

Whispering Woods
A study of wilderness, shelter and the paths that connect them.

The Underhollow
An atmospheric imagining of a city beyond familiar daylight.

An Unfinished Map
A world-building mood piece, not a navigable map of the game.
Symbols & ideas
The beginnings
of an identity.
Original illustrations exploring the pillars of Hollow Concord.
The journey is only beginning
The world is still
being forged.
Follow the development of Hollow Concord, from the first foundations to the stories yet to be written.




