The Hollow / Beyond the familiar

The descent
changes the journey.

Beneath the Surface lie the Hollow’s substantial, layered environments. Different lands, unfamiliar conditions and corruption make the decision to descend one worth preparing for.

In development · Not yet released

01 / The Deep Hollow

Worlds beneath
your feet.

The Deep Hollow is designed as a series of physically explorable realms beneath the Surface. Each layer can bring its own terrain, climate, creatures and resources. Going deeper is about entering a different environment, not simply meeting stronger enemies in another corridor.

These places have room for exploration, gathering and expeditions. A route worth learning, a place to establish an outpost or a resource worth returning for can give a journey its purpose.

Details are still in development. The full geography, encounters and discoveries are left for players to find.

Placeholder concept art of an underground city; not a Hollow gameplay screenshot
An imagined world belowPlaceholder concept art

02 / Read the place, not just the path

A new environment.
A different expedition.

What worked on the Surface may need rethinking below it. Pay attention to the world around you.

TERRAIN & CLIMATE

Conditions shape the route

Different landscapes and environmental conditions change how you prepare. Food, water, temperature and suitable equipment are part of planning a journey that lasts.

CREATURES & RESOURCES

Learn what lives here

New environments bring different inhabitants and useful materials. Observation, gathering and caution all have a place beside combat.

DISTANCE & RETURN

Know your way back

The next discovery is only part of an expedition. Supplies, a dependable route and somewhere to regroup matter when you decide how far to go.

03 / Before you descend

Curiosity gets
you started.

Preparation lets you stay. In a persistent MMORPG, an expedition can be part of a longer life: gathering what you need, setting out with companions and bringing useful knowledge or resources back to the people you share a home with.

There is room for both the explorer who studies a route and the group with a larger undertaking in mind. The important question is what you are prepared to attempt.

Survival, skills and cooperation
  1. Prepare on the Surface

    Choose equipment, gather provisions and consider the conditions ahead.

  2. Travel with attention

    Read the terrain, watch the environment and adapt as the journey unfolds.

  3. Make a place to regroup

    Outposts and supplies are part of the design for sustained exploration.

  4. Choose when to return

    A good expedition includes a plan for returning. Knowing when to turn back is part of protecting the life you have.

04 / Corruption

More than
a wound.

The Hollow’s danger is not limited to creatures, hunger or hostile terrain. Corruption can take hold of a living body, threatening the person’s command of it.

Your body is one mortal life. The soul that inhabits it is the continuing identity beyond that life. Losing control of a body is not a statement that the soul itself has been erased.

The intended setting makes that distinction matter. The precise rules, recovery possibilities and deeper explanations remain part of the game’s development and discovery.

Souls, rebirth & the Hollow
BEYOND ONE JOURNEY

Other worlds lie beyond the Surface you know. Mirrors offer a glimpse of connections whose meaning is not yet clear.

This introduction describes the intended setting. Locations and systems remain in development.

The journey is only beginning

The world is still
being forged.

Follow the development of Hollow Concord, from the first foundations to the stories yet to be written.

Follow the journey