Ways to play / No fixed path

Make a life.
Leave a mark.

Explore, gather, build, fight and form connections. Your soul can live more than one life; decide what this one is going to mean.

In development · Not yet released

01 / Your next journey

More than one
way forward.

These are the gameplay pillars being developed. Details, availability and balance may change.

01

Explore & discover

Travel through connected regions and learn the world at your own pace. Notice the terrain, seek out resources and decide when the promise of a new route is worth the risk.

  • Open-ended exploration
  • Routes and resources to learn
  • Preparation before an expedition
02

Gather & craft

Turn the things you find into the things you need. Gathering, crafting proficiencies and equipment are part of making yourself useful, whether you are preparing for a trip or building a home.

  • Wood, stone and other resources
  • Practical skills and equipment
  • Supplies with a purpose
03

Build & belong

Claim a place in the world through its property systems. Player buildings, doors and storage are under development, with the aim of turning a patch of land into somewhere worth returning to.

  • Land ownership and homes
  • Persistent player buildings
  • Everyday life between adventures
04

Prepare & survive

A journey is more than its battles. Hunger, thirst and environmental conditions make supplies and equipment part of your planning. Knowing when to return can matter as much as pressing forward.

  • Food and water
  • Environmental conditions
  • Equipment and travel planning
05

Train & fight

Develop a fighting style through weapons, abilities and spells. Combat work includes offensive and defensive choices, positioning and team play, alongside arena and battleground encounters.

  • Weapon and ability choices
  • Defence, timing and positioning
  • Cooperative and competitive encounters
06

Gather your people

Independent paths can become shared ambitions. Guilds and alliances are part of the vision for a world where trust, cooperation and the people you choose to stand beside have meaning.

  • Solo goals and shared journeys
  • Guilds and alliances
  • Player-shaped stories

02 / A journey in three moments

Before you leave.
While you are out.
When you return.

  1. Prepare with purpose

    Choose equipment, organise supplies and decide where you want to go. A little planning creates options later.

  2. Adapt along the way

    Follow the terrain, respond to encounters and weigh what you have found against what the next step might cost.

  3. Make the journey matter

    Return with materials, experience and stories. Put them into the life you are building, then decide what comes next.

Concept art of an explorer looking toward an unknown horizon
The next journeyPlaceholder concept art

03 / Good to know

Choose your path.

Learn more about the systems taking shape.

Read the full FAQ
What happens when a character dies?

In the intended design, an ordinary character death can end that character's life and its character-level development. The soul continues, with selected soul-level unlocks and progression able to carry forward. A new life does not automatically restore everything the old one earned. Exact rules and any explicitly designed exceptions remain subject to development.

Can I build a home?

Land ownership, player buildings, doors and storage are part of the current development work. The aim is to make a home a useful part of life in the world. Availability, costs and ownership rules remain subject to development.

Can I explore alone or play with others?

Both independent exploration and cooperation are part of the design. You can choose your own goals, while shared settlements, guilds and expeditions give players reasons to work together. Different activities bring different risks.

Is there combat and PvP?

Yes. Combat development includes weapons, abilities, spells, defensive choices and positioning. The project also includes work on arena and battleground encounters. Final availability, rules and balance are still in development.

How important are survival and preparation?

Food, water, equipment and environmental conditions are part of the game systems. Preparation can influence which journeys you attempt, what you carry and when you decide to return. Detailed values are being tested and balanced.

The journey is only beginning

The world is still
being forged.

Follow the development of Hollow Concord, from the first foundations to the stories yet to be written.

Follow the journey